Conway's Game of Life | Algorithm Notes


Conway's Game of Life | Algorithm Notes


  • Any live cells with fewer than two neighbours dies in the next generation
  • Any live or empty cell with more or equal to two neighbours become live cell in the next generation.
  • Stage 1: small board - time and space cost O(N2)
        void nextGeneration(int[][] board) {
            int m = board.length;
            int n = board[0].length;
            int[][] newboard = new int[m][n];
            for(int i = 0; i < m; i++) {
                for (int j = 0; j < n; j++) {
                    int neighbours = countNeighbours(board, i, j);
                    if (neighbours >= 2) newboard[i][j] = 1;
                }
            }
            for (int i = 0; i < m; i++)
                for (int j = 0; j < n; j++)
                    board[i][j] = newboard[i][j];
        }
    
        int countNeighbours(int[][] board, int i, int j) {
            int count = 0;
            int m = board.length;
            int n = board[0].length;
            for (int x = -1; x <= 1; x++) {
                for (int y = -1; y <= 1; y++) {
                    if (x == 0 && y == 0) continue;
                    int px = i + x;
                    int py = j + y;
                    if (px >= 0 && px < m && py >= 0 && py < n) {
                        if (board[px][py] == 1) count++;
                    }
                }
            }
            return count;
        }
    Step 2: in place generation
    We can come up an in place algorithm by modifying the cell by plus 2 to avoid the repeadly allocation. Thus we can distinguish the original positions of live cell and the positions should be live cell next generation
    class GameOfLife {
        void nextGeneration(int[][] board) {
            int m = board.length;
            int n = board[0].length;
            for(int i = 0; i < m; i++) {
                for (int j = 0; j < n; j++) {
                    int neighbours = countNeighbours(board, i, j);
                    if (neighbours >= 2) board[i][j] += 2;
                }
            }
            for (int i = 0; i < m; i++)
                for (int j = 0; j < n; j++)
                    if (board[i][j] >= 2) board[i][j] = 1;
                    else board[i][j] = 0;
        }
    
        int countNeighbours(int[][] board, int i, int j) {
            int count = 0;
            int m = board.length;
            int n = board[0].length;
            for (int x = -1; x <= 1; x++) {
                for (int y = -1; y <= 1; y++) {
                    if (x == 0 && y == 0) continue;
                    int px = i + x;
                    int py = j + y;
                    if (px >= 0 && px < m && py >= 0 && py < n) {
                        if (board[px][py] == 1 || board[px][py] == 3) count++;
                    }
                }
            }
            return count;
        }
    
    Note that we will count the neighbours when the value is 1 or 3, which means there is a life cell originally at that position. A position has value 2 means it originally empty but will has a live cell the next generation. At last, both 2 and 3 means that position will has a live cell, so at last we traverse around all positions and marks these positions as 1.
    Step 3: large or infinite board -- time and space O(n) where N is the number of live cells on the board currently.
    The program above is also not good enough if the live cells on the board is very sparse. A better way is to change the representation of board.
    Data structures decide everything!
    void nextGeneration(HashSet<Pair> liveCells) {
        HashMap<Pair, Integer> map = new HashMap<Pair, Integer>();
        for (Pair p : liveCells) {
            for (int i = -1; i <= 1; i++)
                for (int j = -1; j <= 1; j++) {
                    if (i == 0 && j == 0) continue;
                    Pair newp = new Pair(p.left + i, p.right + j);
                    if (map.containsKey(newp)) {
                        map.put(newp, map.get(newp) + 1);
                    } else {
                        map.put(newp, 1);
                    }
                }
        }
        liveCells.clear();
        for (Pair p : map.keySet()) {
            if (map.get(p) >= 2) liveCells.add(p);
        }
    }
    The last solution is usually the best one if you can use self-defined data structures. It is also good to mention the first two solutions as references.

    Related: http://massivealgorithms.blogspot.com/2015/10/leetcodegame-of-life.html
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