Find Simple Closed Path for a given set of points - GeeksforGeeks


Find Simple Closed Path for a given set of points - GeeksforGeeks
Given a set of points, connect the dots without crossing.

pic1pics2
Example:
Input: points[] = {(0, 3), (1, 1), (2, 2), (4, 4),
                   (0, 0), (1, 2), (3, 1}, {3, 3}};

Output: Connecting points in following order would
        not cause any crossing
       {(0, 0), (3, 1), (1, 1), (2, 2), (3, 3),
        (4, 4), (1, 2), (0, 3)}
  1. Find the bottom-most point by comparing y coordinate of all points. If there are two points with same y value, then the point with smaller x coordinate value is considered. Put the bottom-most point at first position.
    pic3
  2. Consider the remaining n-1 points and sort them by polor angle in counterclockwise order around points[0]. If polor angle of two points is same, then put the nearest point first.
  3. Traversing the sorted array (sorted in increasing order of angle) yields simple closed path.
    pic4
How to compute angles?
One solution is to use trigonometric functions.
Observation: We don’t care about the actual values of the angles. We just want to sort by angle.
Idea: Use the orientation to compare angles without actually computing them!
// A global point needed for  sorting points with reference
// to the first point. Used in compare function of qsort()
Point p0;
// A utility function to return square of distance between
// p1 and p2
int dist(Point p1, Point p2)
{
    return (p1.x - p2.x)*(p1.x - p2.x) +
           (p1.y - p2.y)*(p1.y - p2.y);
}
// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are colinear
// 1 --> Clockwise
// 2 --> Counterclockwise
int orientation(Point p, Point q, Point r)
{
    int val = (q.y - p.y) * (r.x - q.x) -
              (q.x - p.x) * (r.y - q.y);
    if (val == 0) return 0;  // colinear
    return (val > 0)? 1: 2; // clockwise or counterclock wise
}
// A function used by library function qsort() to sort
//  an array of points with respect to the first point
int compare(const void *vp1, const void *vp2)
{
   Point *p1 = (Point *)vp1;
   Point *p2 = (Point *)vp2;
   // Find orientation
   int o = orientation(p0, *p1, *p2);
   if (o == 0)
     return (dist(p0, *p2) >= dist(p0, *p1))? -1 : 1;
   return (o == 2)? -1: 1;
}
// Prints simple closed path for a set of n points.
void printClosedPath(Point points[], int n)
{
   // Find the bottommost point
   int ymin = points[0].y, min = 0;
   for (int i = 1; i < n; i++)
   {
     int y = points[i].y;
     // Pick the bottom-most. In case of tie, chose the
     // left most point
     if ((y < ymin) || (ymin == y &&
         points[i].x < points[min].x))
        ymin = points[i].y, min = i;
   }
   // Place the bottom-most point at first position
   swap(points[0], points[min]);
   // Sort n-1 points with respect to the first point.
   // A point p1 comes before p2 in sorted ouput if p2
   // has larger polar angle (in counterclockwise
   // direction) than p1
   p0 = points[0];
   qsort(&points[1], n-1, sizeof(Point), compare);
   // Now stack has the output points, print contents
   // of stack
   for (int i=0; i<n; i++)
       cout << "(" << points[i].x << ", "
            << points[i].y <<"), ";
}
Related: Convex Hull
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