Maze Generation - Google




19. 生成随机迷宫,高频5次

左上到右下,怎么设计可玩性
maze generation. 输入是int[][] board, int[] start, int[] dest,返回一个int[][] maze. 这题题意比较复杂。简单来说就是让你随机生成一个迷宫,
条件是:
   (1)你肯定要生成一些墙,这些墙宽度为1,意思就是board[0][0] - board[0][3]可以是墙,s宽度为1, 长度为4。 但是不能生成board[0][0] - board[1][3]这样的厚墙(2*4)
     (2) 要求这个迷宫有且仅有一条路可以从start到达destination, 另外对于那些不是墙的blank cell,也要有可以从start到达它的路径。 也就是说不能有一些孤岛是不能到达的
     (3) 后来大哥给我简化了一点,如果输入board里面
已经有一些墙, 用1表示,但是这个迷宫并不是具有通路的,然后让你根据以上条件,生成迷宫。

思路:直接暴力小人DFS瞎走,每次走两步,避免生成没有墙的空地。
(Provider: Sean)
public class GenerateRandomMaze {
   public int[][] maze(int n) {
       // Assumptions: n = 2 * k + 1, where k > = 0.
       int[][] maze = new int[n][n];
       // initialize the matrix as only (0,0) is corridor,
       // other cells are all walls at the beginning.
       // later we are trying to break the walls to form corridors.
       for (int i = 0; i < n; i++) {
           for (int j = 0; j < n; j++) {
               if (i == 0 && j == 0) {
                   maze[i][j] = 0;
               } else {
                   maze[i][j] = 1;
               }
           }
       }
       generate(maze, 0, 0);
       return maze;
   }
   private void generate(int[][] maze, int x, int y) {
       // get a random shuffle of all the possible directions,
       // and follow the shuffled order to do DFS & backtrack.
       Dir[] dirs = Dir.values();
       shuffle(dirs);
       for (Dir dir: dirs) {
           // advance by two steps.
           int nextX = dir.moveX(x, 2);
           int nextY = dir.moveY(y, 2);
           if (isValidWall(maze, nextX, nextY)) {
               // only if the cell is a wall(meaning we have not visited before),
               // we break the walls through to make it corridors.
               maze[dir.moveX(x, 1)][dir.moveY(y, 1)] = 0;
               maze[nextX][nextY] = 0;
               generate(maze, nextX, nextY);
           }
       }
   }
   // Get a random order of the directions.
   private void shuffle(Dir[] dirs) {
       for (int i = 0; i < dirs.length; i++) {
           int index = (int)(Math.random() * (dirs.length - i));
           Dir tmp = dirs[i];
           dirs[i] = dirs[i + index];
           dirs[i + index] = tmp;
       }
   }
   // check if the position (x,y) is within the maze and it is a wall.
   private boolean isValidWall(int[][] maze, int x, int y) {
       return x >= 0 && x < maze.length && y >= 0 && y < maze[0].length && maze[x][y] ==
           1;
   }
   enum Dir {
       NORTH(-1, 0), SOUTH(1, 0), EAST(0, -1), WEST(0, 1);
       int deltaX;
       int deltaY;
       Dir(int deltaX, int deltaY) {
           this.deltaX = deltaX;
           this.deltaY = deltaY;
       }
       // move certain times of deltax.
       public int moveX(int x, int times) {
           return x + times * deltaX;
       }
       // move certain times of deltaYy.
       public int moveY(int y, int times) {
           return y + times * deltaY;

       }
   }
}

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