[CareerCup] 9.7 Paint Fill 填充 - Grandyang - 博客园
9.7 Implement the "paint fill" function that one might see on many image editing programs. That is, given a screen (represented by a two-dimensional array of colors), a point, and a new color, fill in the surrounding area until the color changes from the original color.
这道题是一道填充问题,有点类似于Flash中的油桶工具,就是给指定的位置填充颜色,如果要填充的颜色和原来的颜色相同,则不发生变换,如果不同的话,则把相连接的区域都填充为新的颜色。那么我们使用递归来做,首先判断要填充的颜色和该位置上原有的颜色是否相同,如果不同的话就开始填充,如果周围颜色和起始位置颜色相同也填充
Read full article from [CareerCup] 9.7 Paint Fill 填充 - Grandyang - 博客园
9.7 Implement the "paint fill" function that one might see on many image editing programs. That is, given a screen (represented by a two-dimensional array of colors), a point, and a new color, fill in the surrounding area until the color changes from the original color.
这道题是一道填充问题,有点类似于Flash中的油桶工具,就是给指定的位置填充颜色,如果要填充的颜色和原来的颜色相同,则不发生变换,如果不同的话,则把相连接的区域都填充为新的颜色。那么我们使用递归来做,首先判断要填充的颜色和该位置上原有的颜色是否相同,如果不同的话就开始填充,如果周围颜色和起始位置颜色相同也填充
bool paintFill(vector<vector<Color> > &screen, int x, int y, Color newColor) { if (screen[x][y] == newColor) return false; return paintFill(screen, x, y, screen[x][y], newColor); } bool paintFill(vector<vector<Color> > &screen, int x, int y, Color oldColor, Color newColor) { if (x < 0 || x >= screen.size() || y < 0 || y >= screen[0].size()) return false; if (screen[x][y] == oldColor) { screen[x][y] = newColor; paintFill(screen, x - 1, y, oldColor, newColor); paintFill(screen, x + 1, y, oldColor, newColor); paintFill(screen, x, y - 1, oldColor, newColor); paintFill(screen, x, y + 1, oldColor, newColor); } return true; }http://adatechlife.blogspot.com/2013/08/paint-fill.html
Read full article from [CareerCup] 9.7 Paint Fill 填充 - Grandyang - 博客园