Simulate rain in 1 meter side walk - Google Interview


http://www.1point3acres.com/bbs/thread-176388-1-1.html
you have 1 meter walkroad, and randomly generate rain, the rain is 1 cm. simulate how many rain drops to cover all the 1 meter [-0.01~1].
用merge intervals
  1.         static class Interval {
  2.                 double left = 0, right = 0.01;

  3.                 boolean isWet() {
  4.                         return left >= right;
  5.                 }. 1point 3acres 璁哄潧
  6.         }

  7.         public static void main(String[] args) {
  8.                 simulateRainDrop();
  9.         }
  10.         
  11.         public static void simulateRainDrop() {
  12. . visit 1point3acres.com for more.
  13.                 Interval[] sidewalk = new Interval[100];
  14.                 for (int i = 0; i < 100; i++) {. 1point 3acres 璁哄潧
  15.                         sidewalk[i] = new Interval();
  16.                 }
  17.                 int cnt = 0, wetCnt = 0;
  18.                 while (wetCnt < 100) {. 鍥磋鎴戜滑@1point 3 acres
  19.                         ++cnt;
  20.                         double p = Math.random();
  21.                         double left = p - 0.005;
  22.                         double right = p + 0.005;
  23.                         if (left >= 0) {
  24.                                 int idx = (int) (left / 0.01);
  25.                                 if (!sidewalk[idx].isWet()) {
  26.                                         double iright = left - idx * 0.01;
  27.                                         if (iright < sidewalk[idx].right) {. 1point 3acres 璁哄潧
  28.                                                 sidewalk[idx].right = iright;
  29.                                                 if (sidewalk[idx].isWet())
  30.                                                         ++wetCnt;
  31.                                         }. 涓€浜�-涓夊垎-鍦帮紝鐙鍙戝竷
  32.                                 }. from: 1point3acres.com/bbs 
  33.                         }
  34.                         if (right <= 1) {
  35.                                 int idx = (int) (right / 0.01);
  36.                                 if (!sidewalk[idx].isWet()) {
  37.                                         double ileft = right - idx * 0.01;
  38.                                         if (ileft > sidewalk[idx].left) {
  39.                                                 sidewalk[idx].left = ileft;
  40.                                                 if (sidewalk[idx].isWet())
  41.                                                         ++wetCnt;
  42.                                         }.鏈枃鍘熷垱鑷�1point3acres璁哄潧
  43.                                 }
  44.                         }
  45.                 }
  46.                 System.out.println(cnt);. more info on 1point3acres.com
  47.         }
  48. }

定义一个
struct interv {
    double left=0, right=0.01;
    bool isWet() {
        return left>=right;
    }
};
就好了,然后生成0,1之间的一个均匀分布,模拟每个雨滴看落到哪个interval里,直. Waral 鍗氬鏈夋洿澶氭枃绔�,
到100个都打湿。
vector<interv> sidewalk(100,interv());
int cnt=0, wetCnt=0, idx;
while(wetCnt<100) {
            ++cnt;
            double p= (double)(rand())/RAND_MAX;
            double left=p-0.005;
            double right=p+0.005;
            if(left>=0) {. 1point3acres.com/bbs
                idx=left/0.01;
                if(!sidewalk[idx].isWet()) {
                    iright=left-idx*0.01;
                    if (iright<sidewalk[idx].right) {
                        sidewalk[idx].right=iright;
                        if(sidewalk[idx].wet()) ++wetCnt;
                    }
                }
            }
            if(right<=1) {. 鍥磋鎴戜滑@1point 3 acres
                idx=right/0.01;
                if(!sidewalk[idx].wet()) {
                    ileft=right-idx*0.01;. From 1point 3acres bbs
                    if (ileft>sidewalk[idx].left) {
                        sidewalk[idx].left=ileft;
                        if(sidewalk[idx].isWet()) ++wetCnt;
                    }
                }
            }
        }

https://moonstonelin.wordpress.com/2016/05/26/simulate-rain-in-1-meter-side-walk/
    public void SimulateRainDrop()
    {
        SideWalk sideWalk = new SideWalk(100);
        while (!sideWalk.HasOccupied())
        {
            Random random = new Random();
            double start = random.Next(101) - 1 + random.NextDouble();
            double end = start + 1;
            sideWalk.DropRain(start, end);
            Console.Write(start);
            Console.Write(" , ");
            Console.Write(end);
            Console.Write("\n");
        }
        Console.WriteLine("occupied!");
    }
//start is the distance to 0, end is the distance to 1
//both start and end fall into [0, 1]
public class Interval
{
    public double Start { get; set; }
    public double End { get; set; }
    public bool IsCovered { get; set; }
    public Interval()
    {
        this.Start = 0;
        this.End = 0;
        this.IsCovered = false;
    }
}
public class SideWalk
{
    private int curOccupiedCount;
    public int Count;
    public Interval[] Intervals;
    public SideWalk(int count)
    {
        this.curOccupiedCount = 0;
        this.Count = count;
        this.Intervals = new Interval[count];
        for (int i = 0; i < this.Count; i++)
        {
            this.Intervals[i] = new Interval();
        }
    }
    // 1.68..2.68
    public void DropRain(double start, double end)
    {
        int index = (int)Math.Floor(start);
        if (index >= 0)
        {
            if (Math.Abs(start - index) < 0.00001)
            {
                if (!this.Intervals[index].IsCovered)
                {
                    this.curOccupiedCount++;
                    this.Intervals[index].IsCovered = true;
                }
                return;
            }
            if (!this.Intervals[index].IsCovered)
            {
                this.Intervals[index].End = Math.Max(this.Intervals[index].End, index + 1 - start);
                if (this.Intervals[index].Start + this.Intervals[index].End >= 1)
                {
                    this.Intervals[index].IsCovered = true;
                    this.curOccupiedCount++;
                }
            }
        }
        if (index + 1 < this.Count)
        {
            if (!this.Intervals[index + 1].IsCovered)
            {
                this.Intervals[index + 1].Start = Math.Max(this.Intervals[index + 1].Start, end - index - 1);
                if (this.Intervals[index + 1].Start + this.Intervals[index + 1].End >= 1)
                {
                    this.Intervals[index + 1].IsCovered = true;
                    this.curOccupiedCount++;
                }
            }
        }
    }
    public bool HasOccupied()
    {
        return this.curOccupiedCount == this.Count;
    }   
}

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