Find paths from corner cell to middle cell in maze - GeeksforGeeks
Given a square maze containing positive numbers, find all paths from a corner cell (any of the extreme four corners) to the middle cell. We can move exactly n steps from a cell in 4 directions i.e. North, East, West and South where n is value of the cell,
We can move to mat[i+n][j], mat[i-n][j], mat[i][j+n], and mat[i][j-n] from a cell mat[i][j] where n is value of mat[i][j].
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Given a square maze containing positive numbers, find all paths from a corner cell (any of the extreme four corners) to the middle cell. We can move exactly n steps from a cell in 4 directions i.e. North, East, West and South where n is value of the cell,
We can move to mat[i+n][j], mat[i-n][j], mat[i][j+n], and mat[i][j-n] from a cell mat[i][j] where n is value of mat[i][j].
The idea is to use backtracking. We start with each corner cell of the maze and recursively checks if it leads to the solution or not. Following is the Backtracking algorithm –
If destination is reached
- print the path
 
Else
- Mark current cell as visited and add it to path array.
 - Move forward in all 4 allowed directions and recursively check if any of them leads to a solution.
 - If none of the above solutions work then mark this cell as not visitedand remove it from path array.
 
// check whether given cell is a valid cell or not.bool isValid(set<pair<int, int> > visited,             pair<int, int> pt){    // check if cell is not visited yet to    // avoid cycles (infinite loop) and its    // row and column number is in range    return (pt.first >= 0) && (pt.first  < N) &&           (pt.second >= 0) && (pt.second < N) &&           (visited.find(pt) == visited.end());} // For searching in all 4 directionint row[] = {-1, 1, 0, 0};int col[] = { 0, 0, -1, 1};// Cordinates of 4 corners of matrixint _row[] = { 0, 0, N-1, N-1};int _col[] = { 0, N-1, 0, N-1};void findPathInMazeUtil(int maze[N][N],                list<pair<int, int> > &path,                set<pair<int, int> > &visited,                pair<int, int> &curr){    // If we have reached the destination cell.    // print the complete path    if (curr.first == N / 2 && curr.second == N / 2)    {        printPath(path);        return;    }    // consider each direction    for (int i = 0; i < 4; ++i)    {        // get value of current cell        int n = maze[curr.first][curr.second];        // We can move N cells in either of 4 directions        int x = curr.first + row[i]*n;        int y = curr.second + col[i]*n;        // Constructs a pair object with its first element        // set to x and its second element set to y        pair<int, int> next = make_pair(x, y);        // if valid pair        if (isValid(visited, next))        {            // mark cell as visited            visited.insert(next);            // add cell to current path            path.push_back(next);            // recuse for next cell            findPathInMazeUtil(maze, path, visited, next);            // backtrack            path.pop_back();                         // remove cell from current path            visited.erase(next);        }    }}// Function to find a path from corner cell to// middle cell in maze contaning positive numbersvoid findPathInMaze(int maze[N][N]){    // list to store complete path    // from source to destination    list<pair<int, int> > path;    // to store cells already visisted in current path    set<pair<int, int> > visited;    // Consider each corners as the starting    // point and search in maze    for (int i = 0; i < 4; ++i)    {        int x = _row[i];        int y = _col[i];        // Constructs a pair object        pair<int, int> pt = make_pair(x, y);        // mark cell as visited        visited.insert(pt);        // add cell to current path        path.push_back(pt);        findPathInMazeUtil(maze, path, visited, pt);        // backtrack        path.pop_back();        // remove cell from current path        visited.erase(pt);    }}